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I think this is the closest thing to going into the warp in 40K

this looks so sick man

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The mouse controls are upside-down. Can you please fix them?

Great work so far! It's like if H.R Giger and H.P Lovecraft teamed up. I had trouble figuring out how to refeul. Perhaps adding that to the tutorial? Overall, I enjoyed this a lot. Can't wait for the full release.

looks cool but theres no real reason for me to be doing anything

man stfu

😂

So how do you pick the ship parts?

It was fun, I  enjoyed playing it but it seemed the enemy agro was a bit off, even when hearing the creature and making visual contact from a ways off I had my light turned off and it still got me, I'm not sure what I was going wrong but I hope that this was just a fluke and that the final version is a lot better

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Very atmospheric! Gives me the best kind of Subnautica/Dark Bramble flashbacks.

Testing it in VR and while the Unity version doesn't support any generic VR Injectors, ReShade+Deph3D can read the depth buffer just fine and runs okay at max settings, but the buffer only contains the ship/enemy/stations.

Would it be possible to have the raymarcher/shaders store the ray depth?

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Was awesome experience! Atmosphere felt thalassophobic at times when it would open up and felt like I was in a abysss. Couldn't figure out where to go after I refueled all the stations but I just picked a corner and went outwards and spent probably 30 mins just looking at the pretty patterns and lighting on them as they turned to thin hair like strands stretching out in waves. Very beautiful :D

The demo is promising but as it stands it's just impossible. The maneuverability of the boat is a bit frustrating at first but it's possible to be used to it. But "this motherf#cking squid bastard" (as we're gonna name it) is just omniscient. I mean after being attacked it seems like he knows exactly where you are and it just come near you position "as an hasard". So it was just impossible for me just to do more than one of the stations because of the monster. 

PS : yes my light were off 

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This looks and feels really similar to Yedoma Globula.

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I cant see this comment on the comment section for the game

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Game looks great, graphics look good! Some geometry gets a little thin when inspected closely and causes pixel flickering, the game itself feels a bit strange as the monster kindof just magnetizes to you even if you have your light off, not much ability to escape as far as I could tell. The turning of the ship also was disorienting because the tilt was very aggressive, and bouncing off the station was annoying.

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wow! reminds me of another really similar project called Yedoma Globula

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Played the game all the way up to finding a way out, not sure what to do from that point on, radar seemed to show nothing. After 10 minutes of nothing happening apart from one attack, I gave up and closed the game.

The idea is pretty cool, while it is only a demo, some things to consider.

The Creature: I'm not really sure how to hide from it other than having my light off, but I have it off most of the time, realized it was easier to find the stations with it off. I did go higher or lower, seeing that was more effective than staying where I was with the light off, but apart from that, it was difficult to "avoid it" once it found you. Additionally, It would be nice if there was more interaction with the creature, like a flare gun or something you could shoot to distract it, or a way to free yourself when it grabs your ship, a small window of opportunity.

The Light: As I mentioned before, it's easier to find stations with it off, there really isn't a need to have it on, the only time being when I was refueling to better see where the position of the station. If there was a mechanic that encouraged the player to need to have it on for most of the time, that would be interesting, like a sanity bar(?), or whatever best fits that environment. If it goes down too low, you start seeing phantom stations? Go crazy? Die? Not sure, but you get the idea. 

The Helm: As it is now, when you press "E", you stop moving wherever you're standing, after which you control the ship. Would be nice if the player moved to a specific position when pressing "E".

The Ship: This ties back to The Creature, but having a small boost to leave an area quickly would be cool, or something that lets you move a little faster, there are a lot of empty space with not much happening when going from one station to another as well. Lastly, the steering is a bit clunky, one thing I would like to see it to be able to turn the ship without it having to move forward.

Good job on this demo, hope this helped. I understand it is  a demo and some things will need ironing/tweaking. I really enjoyed the concept, looking forward to see what this turns into.

Cheers, Pixel

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I don't disagree with your points, but it looks like you're coming at this like it's an actual demo for an actual game, but it's not an actual demo for a game, it's a tech demo, i.e. a sort of playable "toy" meant to demonstrate engine capabilities and featuring something vaguely put together which may at some point turn into an actual game. It's meant to show off the engine's realtime fractal geometry and general ambience; the pseudo-objective and monster is just bonus.

Jesus Vhrist the ambiance is horifying and the eviroment is trippy af

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this is horrifying. When I saw the world change i almost got dizzy, and I never get dizzy from playing videogames. What the hell

How can I escape from this place after refueling? I've tried many times, but I can't find my way

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Looks just like Yedoma Globula from Bananaft here on Itch.

oh yeah I knew I remembered this from somewhere !

Absolutely amazing design, I really love the graphics and same goes for the gameplay (though the AI does seem to catch me with no reason).
No notes other than that.

This was really interesting looking game and weird same time steering the boat was difficult in my opinion anyway very good demo game I want to see more where this full version going to be when is release well done and always keep it up!

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