A downloadable game for Windows and macOS

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Fractal Sailor is an experimental, atmospheric tech demo where you take the role of a lone sailor navigating a hovercraft through a dark and mystic fractal environment. Your objective is to refuel and reactivate abandoned stations that have collected rare resources from these fractals.

However, you are not alone...

Survive for as long as possible and immerse yourself in this chilling experience!

We are actually working on a full game. Check out this post!


The demo showcases the technical capabilities
of my Raymarcher Renderer.

Take a look at the performance benchmarking here.

Updated 10 days ago
StatusPrototype
PlatformsWindows, macOS
Rating
Rated 4.6 out of 5 stars
(38 total ratings)
AuthorMatej Vanco
GenreSurvival
TagsAbstract, Atmospheric, Experimental, First-Person, fractals, Horror, Liminal space, Sci-fi, Singleplayer, Survival Horror

Download

Download NowName your own price

Click download now to get access to the following files:

FractalSailorTechDemo_Win.zip 141 MB
FractalSailorTechDemo_MacOSX_Intel.zip 151 MB
FractalSailorTechDemo_MacOSX_AppleSilicon.zip 137 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 52 · Next page · Last page
(+1)

Bizarre game. Loved the look of it, monster and world. 

I never did find the exit.

The eerie atmosphere was incredible—it gave me chills and filled me with creeping fear!

It seems like escaping isn’t possible yet, but when I tried to ascend and move through the cave, the way everything writhed around me was truly disturbing and scary...

I also watched the development footage! Docking at that cave and boarding, or changing the terrain with a gun—it all looks so exciting! I can’t wait, meow~! 🐱

(+1)

I know everyone has commented on the fantastic graphics but the sound design in this game is spectacular especially once the lovecraftian Kraken appears and yeets your ship

(+2)

I don't really understand what you're going for here, but the technical achievement is outstanding. You should consider using a couple other colors.

Is game finished?

This is a tech demo and won't be fully finished. However, we are actively working on a complete game. You can follow me here on itchio or on my X for now:)

(+2)

This is exactly what I imagine an Imperium of Man ship from 40k would experience going through the Warp.

(+3)

The game itself is beautifuly creepy, tho when I go to dock and try to get that green light no matter where I move I never get it. Then I get chased by the monster and have to find a different spot. Ill keep trying to see but overall the game is very interesting and hopefully I can escape!

(+5)(-1)

The idea is REALLY good. Would LOVE for this to be finished, i have a massive fascination for fractals, much less ones that are actually used in an environmental context!!!!!!

(+2)(-1)

You need to finish this game and sell it on steam. I would pay $ to be able to beat Fractal Sailor, even if it had an uneventful ending. I just want to be able to finally beat this game. Please make it happen. Much love and thank you for making this game for us, It's a lot of fun to play. 

(+1)(-1)

Awesome tech demo! I absolutely loved the environment and how it was constantly changing. Simple gameplay with easy to understand mechanics. I would love to see more with this type of environment and possibly even have a story in the game. I couldn't escape in the end but still loved it!

(+1)

A very cool game. Feels very disturbing, very nice graphics.

(+1)

Gameplay BR

Nice game
(+1)

This was so awesome! I really enjoyed how this played, the graphics and the sounds were amazing. I hope you are turning this into a full project, it has some great ideas and the eldritch horror is damn creepy. I recommend completely! Here is my gameplay video, sub and help my channel grow!
(+1)

What a cool setting. 😲 I'd love to see more of this! (German gameplay in the video)

Very cool tech demo despite my atrocious abilities at piloting the ship XD. I only wish I could've ran the game with higher settings, because it looks awesome, and seeing the environment shift as you explore it was wild. I unfortunately did not escape, my bad piloting skills made getting away from the creature very difficult. Can't wait to see where this demo leads, definitely will be keeping an eye out for future updates.

This game has rekindled my love for gaming. reminding me of why I fell in love with it in the first place.

(+1)

I appreciate the accessibility options in this game. allowing players of all abilities to enjoy the experience.

Un Entorno Fractal Oscuro y Místico

Great as a visual tech demo.

However, as the mechanics currently stand, it's hard to enjoy the visuals while trying to play the game. Having the light on is basically a death sentence, and without it all you see are dark undulating shapes. I'd recommend changing up how the monster works, maybe significantly reducing its sight radius. It also often tracks you whether you have the light on or not.

Finally, are you expected to actually get out at the end? I kept going for a while after refueling all stations and eventually just got bored.

I almost made it... I refueled all 4 stations but that goddamn monkey squid grabbed med JUST when I was done.

Good game btw;)

REALLY LIKE THE GAME ITSELF KEEP IT UP AND STAY SAFE GOD BLESS!!!

Terror Eléctrico y Bestias Infernales (SHORT HORROR GAME by Matej Vanco) | FRACTAL SAILOR (GAMEPLAY).

Si disfrutas con los videojuegos de terror en primera persona y además de manera intensa, con nuestro GAMEPLAY te enseñamos por qué con este FRACTAL SAILOR pasarás MUCHO MIEDO. Con este Short Horror Game by Matej Vanco, asumes el papel de un marinero solitario que navega en un aerodeslizador a través de un entorno fractal oscuro y místico. Tu objetivo es repostar y reactivar estaciones abandonadas que han recolectado recursos raros de estos fractales. Sin embargo, no estás solo... ¡Sobrevive el mayor tiempo posible y sumérgete en esta escalofriante experiencia! Añade este Videojuego a tu WishList y Apoya a los Desarrolladores aquí | https://propagant.itch.io/fractal-sailor #fractalsailor #matejvanco #itchio

(1 edit) (+1)

Keep getting tracked down by the creature even when I navigate solely by radar. Practically impossible. Fun concept otherwise.

(+1)

Picking up the torch left by YEDOMA GLOBULA?

They sure feel similar. Though YG looked better, it didn't have much gameplay yet and then development was disrupted by the war in Ukrain...

Curious to see whether this works with UEVR, VR was never an option for YG's custom engine.

(+2)

Well, the game design is totally broken in this tech demo, I couldn't complete the last station because the so called creature was camping it all the time and it was tracking me despite my light was turned off, it was just patrolling with much faster speed than my ship could go. And after I was finally able to power the station, I was greeted with a text telling me to find the exit, completely hiding the view as the game was continuing in the background and the creature detector was signaling that it's close to me. After the screen was gone I wasn't able to control anything because the creature was already damaging my ship and this was my last life. So I was killed by a cutscene, that's just bad.

The contributing to SDF and raymarching graphics is great anyway, but the developer should consider to pay more attention to the game design if he wishes to include such punishing mechanics in tech demos.

(+2)

Awesome! <3 <3 This was so cool I couldn't find the exit in the end (⇀‸↼‶) but it was so fun!
It's oddly hypnotic, and weirdly comforting. There's something cushiony and womb-like about it. Ever seen the crochet art installations of Toshiko Horiuchi-MacAdam? Haha Crochet Playgrounds by Toshiko Horiuchi MacAdam — Colossal

(+3)(-3)

will this have a multiplayer? i would love to sail with buddies the the fractal seas getting scared shitless

(+5)(-6)

It's a horror game.

Why does everything need to be multiplayer?

"Environmental Horror"

The environment would be ruined if it sounded like a COD lobby, lol.

(+8)(-3)

I feel like you're missing a lot of nuance if the only states you have experienced are "single player" and "COD lobby" with nothing inbetween

(+1)

LOVED it cant wait for the full game or what to come. Keep it up man :)
(+2)(-1)

Very cool, though I was a bit disappointed there is no collision with the fractal geometry, would make navigating the world more interesting by having to deal with random changes to the layout. It would also require tighter ship controls.

Couldn't escape but I enjoyed it nonetheless! Good job!

The game is strangely beautiful and has an interesting atmosphere. It looks very promising.

I think this is the closest thing to going into the warp in 40K

this looks so sick man

(-1)

The mouse controls are upside-down. Can you please fix them?

Great work so far! It's like if H.R Giger and H.P Lovecraft teamed up. I had trouble figuring out how to refeul. Perhaps adding that to the tutorial? Overall, I enjoyed this a lot. Can't wait for the full release.

(+1)(-1)

looks cool but theres no real reason for me to be doing anything

(+1)(-1)

man stfu

(-1)

😂

So how do you pick the ship parts?

It was fun, I  enjoyed playing it but it seemed the enemy agro was a bit off, even when hearing the creature and making visual contact from a ways off I had my light turned off and it still got me, I'm not sure what I was going wrong but I hope that this was just a fluke and that the final version is a lot better

(2 edits)

Very atmospheric! Gives me the best kind of Subnautica/Dark Bramble flashbacks.

Testing it in VR and while the Unity version doesn't support any generic VR Injectors, ReShade+Deph3D can read the depth buffer just fine and runs okay at max settings, but the buffer only contains the ship/enemy/stations.

Would it be possible to have the raymarcher/shaders store the ray depth?

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